All crossing penalties are removed if the attacking leader has a higher maneuver rating than the defending leader. This includes an attack from sea or a landing directly with ships at port.įor attackers that originate from multiple provinces, they will all receive the crossing penalty if any one of them would normally receive it alone. Mousing over this icon will show which neighboring provinces require a river to be crossed in order for an army to reach the province. The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. Here is a list of the types of terrain and the modifiers which they grant.Ĭrossing penalties Ī crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: Some terrain imposes a movement speed penalty to armies traveling in the province in addition to a negative rough terrain modifier to the attacking army, with different types of terrain having different modifiers. Terrain shows a natural-looking map, while simple terrain color-codes each province by its terrain type both have tooltips showing terrain type, fort level, and the current winter, if any. Terrain for each province is shown in both the terrain and simple terrain mapmodes. Border pixels belong to the province to their southeast. An Imperial Knights transfer sheet is included.Terrain map. This kit comes as 141 components, and is supplied with a Citadel 170x105mm Oval base. This kit can also be assembled as a Knight Tyrant with Plasma Decimator and Volcano Lance for an Chaos Knight army. ![]() There’s also an immense carapace, extended in order to fit all the weaponry, and an engine block standing at double the standard height, with 2 power cores and 4 exhausts. ![]() A frame of upgrades is included – this features a volcano lance and plasma decimator which attach to the arms, a head and mask which are unique to this Knight variant, and special chest and groin armour. In the box you’ll find 2 frames of components making up the main bulk of the Knight: the torso assembly, the shoulder sections and the legs (which are designed to be modelled on either side of the Knight, allowing some posing), along with 2 sets of shieldbreaker missiles, 2 siegebreaker cannon and 2 twin melta guns. ![]() An enormous super-heavy walker sharing a basic shape with a standard Imperial Knight but expanding upon that basic structure with more armour and a number of weapon upgrades, this Knight variant focuses on devastating long-range artillery strikes. This multi-part plastic kit contains the components necessary to assemble a Knight Castellan. They are employed to punish those dishonourable enemies who cower behind veils of arcane energy or the massed ranks of lesser warriors – after all, as the pilots of the Knights Castellan are fond of saying, there is no escape from the Emperor’s wrath. With its dual plasma core sending energy surging through its huge frame, the Castellan can mount a frightening amount of weapons systems while maintaining its ion shield against incoming fire. It is the foremost artillery platform within the lances of the knightly houses, hammering the enemy at extreme range from the moment the fight begins. The Knight Castellan can be likened to a towering fortress, a bastion of Imperial might garrisoned by a single Noble lord and armed with an array of weapons so fearsome that they can tear the heart from an invading army.
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